COPA EUROPE envisages the implementation of a cloud-based infrastructure for harvesting, accommodating, transcoding , and distributing digital media with regard to European sport events. The platform will encompass all the necessary core services and components for an end-to-end collection, collaborative authoring , and distribution of high quality interactive digital content to multiple channels everywhere. As such, the project will focus on the following objectives:
To design a decentralised E2E platform for sports media channel federation, enrichment , and broadcasting.
To implement the infrastructure needed to allow content creators and producers of live coverage to react in an adaptable and flexible way to live sports outcomes.
To disrupt the OTT sports media services market with unprecedented flexibility of purchasing and subscription management options.
To produce higher quality services that respect users’ personal data and privacy by capitalising on data network effects through federated learning.
To implement content adaptation and Quality-of-Experience for interactive high quality media delivery.
To develop and pilot alternative platforms for broadcasting the content, connecting fans with detailed, real-time information.
To validate the COPA EUROPE vision through solid, real-life use cases and public, live demonstrators.
To implement impact-driven dissemination, standardisation, and exploitation.